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Group of people standing in a circle playing the Zip Zap Zop improv icebreaker game
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Zip Zap Zop: Rules, Variations, and Teaching Tips

Learn how to play the Zip Zap Zop improv game with clear rules, fun variations, teaching tips, and reflection prompts for classrooms, rehearsals, and team-building sessions.

Published 2025/11/1522 min read
Quick facts

Duration

3-10 minutes

Participants

6-20 players

Difficulty

easy

Materials
  • No equipment required
  • Safe, open space for a standing circle
Table of Contents

Introduction – Zip Zap Zop Game to Wake Up Any Group

A quick scene of the Zip Zap Zop game in action

People playing Zip Zap Zop in a circle.

Picture this.

You’ve got a room full of students or coworkers. Everyone’s standing in a loose circle. It’s a little awkward. People are checking their phones. Nobody wants to talk first.

You step into the middle and say, “Let’s play a quick game called Zip Zap Zop.”

One person claps, points across the circle and says, “Zip!”

The next person snaps to attention, claps, points to someone else and says, “Zap!”

A third person laughs, points again: “Zop!”

The rhythm starts slow, then speeds up. People miss a beat, shout the wrong word, and the whole circle cracks up. Within two minutes, the room is louder, warmer, and everyone’s looking at each other instead of the floor. This is exactly why the Zip Zap Zop game is a go-to improv warm up and icebreaker in drama classes, camps, and rehearsals everywhere.

One-sentence definition of the Zip Zap Zop improv game

Zip Zap Zop is a classic circle improv warm up and icebreaker game where players stand in a circle and quickly pass “energy” by clapping, pointing, and saying the words zip, zap, and zop in order.

Zip Zap Zop at a glance (players, time, age, materials)

Zip Zap Zop game summary card.

Use this quick card when you decide if Zip Zap Zop fits your group:

  • Type: Improv warm up game / theatre icebreaker / circle game

  • Best for: Waking people up, focus, quick reactions, teamwork

  • Players: ~6–20 is ideal; works with larger groups if you keep the pace tight

  • Age range: Kids, teens, and adults – guides specifically mention it working from “7 to 67” and beyond

  • Time needed: 3–10 minutes as a quick warm up (some guides say it can be played in as little as 1–3 minutes)

  • Materials: None – just people, space for a circle, and voices.


Zip Zap Zop Game Basics & Benefits

What is the Zip Zap Zop game? (circle improv & icebreaker)

The Zip Zap Zop game is a classic circle improv warm up and icebreaker. Players stand in a circle. One person claps, points to someone, and says “Zip”. That person claps, points to a new person, and says “Zap”. The third claps, points again, and says “Zop”. Then the pattern resets back to “Zip” and keeps looping around the circle.

Because it’s so simple, it shows up everywhere as a zip zap zop improv game, drama warm up game, and general icebreaker game. Theatre and camp resources explicitly describe it as “one of the most famous theatre games in existence” and a go-to warm up in theatre camps, college theatre departments, community theatres, and improv groups.

The core idea is always the same:

  • Stand in a circle

  • Use a clear gesture (usually clap + point)

  • Say Zip → Zap → Zop in order

  • Keep the “energy” moving quickly without breaking the pattern

From there, teachers and coaches add different twists and rules, but it’s still the same Zip Zap Zop game at heart.


Why groups use the Zip Zap Zop icebreaker (focus, voice, connection)

People keep using the Zip Zap Zop icebreaker because it trains a few important things at once:

  • Focus & reaction

    Players have to track where the “energy” is, what word comes next, and who might be chosen. Drama and teaching guides call it a concentration or agility exercise that boosts focus, reaction time, and quick thinking.

  • Voice & confidence

    Many facilitators ask for big voices and clear gestures. One kids’ theatre guide specifically highlights Zip Zap Zop as an energetic warm up that gets performers using a “big voice” and strong eye contact.

    That makes it a safe way for quieter students or new team members to practice speaking up without the pressure of giving a speech.

  • Social connection & eye contact

    Because you must look at someone before you send them the “Zip” or “Zap”, the game naturally builds eye contact and awareness of others. Theatre educators describe it as a way to turn a room of individuals into an ensemble, “getting people in the same room mentally” and rallying them into a team with shared energy.

Taken together, it’s a low-prep game that wakes people up, gets them laughing, and builds basic ensemble skills in just a few minutes.


Typical settings for the Zip Zap Zop improv game

You’ll see the Zip Zap Zop improv game used in a lot of different places:

  • Classroom warm ups

    Education and drama-teaching sites use Zip Zap Zop as a quick opener for workshops and classes with ages “7, 17, or 67” to build focus and energy at the start of the lesson.

  • Theatre / improv rehearsals

    Theatre and acting resources list Zip Zap Zop as a standard drama warm up game for kids and adults, often as the first game in a set of acting or improv exercises.

  • Team-building & workshops

    Facilitation and training sites recommend Zip Zap Zop (and variations like Zip Zap Zup) as an energiser for adult training, creative workshops, and corporate team-building, mainly to boost presence, communication, and group connection.

Wherever you need a fast, no-materials improv icebreaker that gets everyone awake and tuned into each other, Zip Zap Zop is usually on the shortlist.

Best warm-up games?

from r/Theatre


How to Play Zip Zap Zop (Rules, Instructions & Video)

Zip Zap Zop setup – circle, energy ball, simple rules

How to set up Zip Zap Zop game.

Start with a simple, clear setup so everyone knows what’s happening before the game speeds up.

  1. Form a circle

    Ask everyone to stand in a circle, facing in, so they can see each other’s faces and hands.

  2. Get the words into their heads

    Have the whole group say the pattern together a few times:

    “Zip, Zap, Zop… Zip, Zap, Zop…”

    Drama-teaching guides often start this way so students remember the exact order before you add any movement.

  3. Introduce the “energy ball”

    Tell them something like:

    “Imagine I’m holding a ball of energy in my hands. When I send it to you, I clap and point at you and say a word. That word tells the whole group where we are in the pattern: Zip, then Zap, then Zop.”

    Many theatre and pedagogy resources explain Zip Zap Zop this way—an invisible bolt or ball of energy being passed around the circle.

  4. Show the basic gesture

    • Make eye contact with someone.

    • Clap your hands toward them (or clap then point, depending on your style).

    • Say the word clearly: “Zip”, “Zap”, or “Zop”, depending on where you are in the pattern.

  5. Demo once before playing

    Pick two volunteers and slowly walk through Zip → Zap → Zop so everyone can see the gesture, the eye contact, and how the energy moves.


Classic Zip Zap Zop rules (step-by-step instructions)

Once the group is set up and understands the idea of passing energy, you can teach the classic pattern. This version matches how many drama and improv sites describe the game.

  1. Start the sequence

    • Choose a starting player.

    • They clap toward someone in the circle, make eye contact, and say “Zip!”

  2. Continue the pattern

    • The person who receives “Zip” must immediately clap toward a different person and say “Zap!”

    • The person who receives “Zap” claps toward yet another person and says “Zop!”

  3. Reset and repeat

    • After “Zop”, the next person starts again at “Zip”, then the group continues the pattern:

      Zip → Zap → Zop → Zip → Zap → Zop → …

    • The order of who gets pointed at is random; the order of words must always stay the same.

  4. Keep the energy moving

    • Emphasize no long pauses.

    • Players should react quickly, with clear voice and gesture.

    • Encourage “big” choices—strong clap, strong point, strong word—like many theatre guides suggest.

  5. Basic restriction

    • A simple house rule that keeps things interesting:

      • You can’t send it straight back to the person who just sent it to you.
    • Some teachers also ban pointing at the same person twice in a row to keep everyone involved.

You can start very slow for the first round, then gently build the speed so the game feels like a moving “hot potato without a ball”.


Elimination vs non-elimination Zip Zap Zop game

There are two common ways to handle mistakes, and they create two different moods for the Zip Zap Zop game.

Non-elimination version (for safety, SEL, and younger groups)

In this version, nobody ever leaves the circle:

  • A “mistake” might be:

    • saying the wrong word (e.g., “Zip” when it should be “Zap”),

    • hesitating too long,

    • or losing track of whose turn it is.

  • When someone slips, you simply:

    • let everyone laugh,

    • reset the pattern from “Zip”,

    • and keep everyone in the game.

Some classroom guides explicitly recommend cheering when someone makes a mistake and then continuing, rather than punishing them.

This version works well for younger children, mixed-ability classrooms, or any group where psychological safety matters more than competition.

Elimination version (for older kids, teens, or high-energy groups)

In the elimination version, a mistake means you’re out and you step out of the circle:

  • A player is out if they:

    • say the wrong word,

    • break the Zip → Zap → Zop order,

    • fail to react in time,

    • or don’t make proper eye contact, depending on how strict you want to be.

  • The game continues with the remaining players until only 2–3 players are left, or until you decide to stop. Some resources even suggest using eliminated players as “judges” or silent “distractors” walking around the circle.

You can choose whichever style fits your group best—or start with non-elimination, then introduce elimination later as a challenge round.


30-second script to explain Zip Zap Zop instructions

“Everyone stand in a circle where you can see each other.
We’re going to play a quick improv warm up called Zip Zap Zop.

Here’s how it works: I’m going to clap and point at someone and say ‘Zip!’.
The person I point to will immediately clap, point to someone else, and say ‘Zap!’.
The next person claps, points to someone new, and says ‘Zop!’.
After ‘Zop’, we go back to ‘Zip’ and repeat the pattern: Zip, Zap, Zop, over and over.

The only rules:

  • Keep it moving, no long pauses.

  • Don’t send it straight back to the person who just sent it to you.

  • If someone messes up, we just laugh and start again from ‘Zip’.

Ready? Here we go. I’ll start: Zip!


Zip Zap Zop Variations & Adaptations for Different Groups

Variations of the Zip Zap Zop game.

Classic Zip Zap Zop game variations (directions, emotions, speed)

Once your group is comfortable with the basic Zip → Zap → Zop pattern, you can switch things up with simple variations. These keep the Zip Zap Zop game fresh and let you adjust difficulty for different ages and groups.

1. Direction version – Zip = left, Zap = right, Zop = across

In this version, each word tells players where to send the energy, not just what to say. A facilitation resource describes a pattern very close to this: participants stand in a circle with their palms together, and the leader explains that Zip, Zap, Zop each refer to different directions.

You can adapt it like this:

  • Zip – send the energy to the person on your left.

  • Zap – send it to the person on your right.

  • Zop – send it to anyone across the circle (or at least not directly next to you).

This turns the zip zap zop improv game into a spatial awareness challenge. Players now must track both the word order and the direction rule, which is great for older kids, teens, or adults who already know the basic version.

2. Emotion / character Zip Zap Zop

Here, you keep the classic rules but add a performance twist: every round, you assign an emotion, character, or style. For example:

  • Round 1 – excited

  • Round 2 – bored

  • Round 3 – angry

  • Round 4 – whispering spies

  • Round 5 – robots, villains, or cartoon heroes

Every “Zip”, “Zap”, and “Zop” must now be delivered in that style. Drama warm-up guides describe Zip Zap Zop as an ideal place to play with voice, facial expression and physicality, so this variation fits perfectly as a drama warm up game.

This is especially good when you want to push projection, clarity, and character choices without needing a full scene.

3. Speed / timed challenge

Many teaching and workshop resources emphasize that Zip Zap Zop is usually played at a quick pace as an “energy raising activity,” though it can also be slowed down if speed is a barrier.

For a simple speed challenge:

  • Use a timer and see how long the group can keep the pattern going without any mistakes.

  • Or, count how many clean passes (Zip–Zap–Zop cycles) you can complete in 60 seconds.

  • When someone slips, laugh, reset, and try to beat your previous score.

This version leans into the “hot potato without a ball” feeling some guides describe—fast reactions, quick thinking, and shared focus.


Advanced Zip Zap Zop improv variations (layered rules)

Once your group starts groaning “Not Zip Zap Zop again…”, it’s time for Advanced Zip Zap Zop.

In a well-known improv thread, one coach introduces it like this:

Advanced Zip Zap Zop

from r/improv

In that post, the coach describes how they turned an overused warm up into one of their favorite ones by layering rules step by step:

  • Start with the basic Zip Zap Zop pattern.

  • Add a new rule, like a fourth sound or gesture.

  • Add another rule, such as changing direction on a certain word.

  • Add theme-based rules (e.g., every “Zop” must be a specific character or emotion).

The magic is in the gradual layering: each new rule forces players to listen harder, remember more, and react faster. Instead of switching to a totally different game, you simply upgrade the existing one until it becomes a full mental workout.

You can adapt this idea to your group by deciding in advance how many “levels” you want, and revealing one new rule each round.


“New rule” & mutating pattern Zip Zap Zop game

Another way to keep the Zip Zap Zop icebreaker fresh is to let the pattern mutate mid-game.

A recent youth-theatre teacher on Reddit asked for more variations of “Zip Zap Boing/Zop”, saying their kids loved a themed version and they wanted more ideas:

Variations of "Zip Zap Boing/Zop"

from r/improv

In the replies, improvisers suggest introducing “new rules” over time—replacing one of the words with a phrase, character move, or themed action, and then building onward from there.

You can borrow that approach for Zip Zap Zop:

  • Start with Zip / Zap / Zop as usual.

  • After a few rounds, announce a new rule:

    • maybe “Zop” becomes “Storm!” and everyone has to stomp and shout;

    • or “Zap” becomes “Space Zap” and must be said like a sci-fi laser.

  • Later, add another replacement or an extra word in the cycle.

Over time, your group will be juggling multiple rules at once—great for listening, pattern recognition, and playful chaos.


Adapting the Zip Zap Zop icebreaker for kids, teens and adults

You can tune the Zip Zap Zop improv game to fit different ages and contexts just by how you use these variations.

Kids / SEL classrooms

  • Use non-elimination rules so nobody has to step out of the circle.

  • Keep the pace moderate and celebrate mistakes (“That was a funny Zop, let’s try again!”).

  • Lean on emotion/character versions to explore feelings, voices, and body language in a low-pressure way, which some SEL and drama guides recommend.

Teens / theatre students

  • Introduce elimination, timed challenges, and Advanced Zip Zap Zop levels to keep them engaged.

  • Use layered rules and mutating patterns to push concentration and ensemble listening, as improv coaches in the Reddit thread describe.

Corporate teams / adult workshops

  • Keep the rules simple at first; most adults haven’t done theatre warm ups before.

  • Emphasize the connection to listening, communication, and teamwork—many facilitation resources list Zip Zap Zop or similar circle games as energisers that support these skills.

  • Use emotion or direction variations sparingly at the start, then build up as the group relaxes.

With these variations and adaptations, the Zip Zap Zop game can stay in your toolkit for a long time, evolving from a simple warm up into a flexible, high-energy improv exercise for almost any group.


Teaching the Zip Zap Zop Game – Facilitator Tips, Debrief & FAQ

Teaching the Zip Zap Zop game.

Facilitator tips for running a smooth Zip Zap Zop warm up

When you teach the Zip Zap Zop game, your delivery matters as much as the rules. A few simple choices make the warm up feel clear, safe, and fun.

  1. Start with the classic version first

    Begin with the plain Zip → Zap → Zop pattern and nothing else. Many theatre and improv resources present this simple version as the default because it’s easy to grasp in one explanation.

    • Only after the group can run a full round without confusion do you add speed, directions, or extra rules.

    • This prevents cognitive overload and keeps the energy positive.

  2. Add only one new element at a time

    When you’re ready for variations, introduce them one by one:

    • Round 1: classic pattern.

    • Round 2: same pattern + emotion.

    • Round 3: same pattern + emotion + timed challenge.

      Layering rules slowly is exactly what makes “advanced” versions of Zip Zap Zop fun instead of frustrating—players can still succeed while they stretch their listening and memory.

  3. Use a clear, visible demo

    • Show one full Zip → Zap → Zop cycle with 2–3 volunteers.

    • Stand where everyone can see your body and hands.

    • Speak loudly and clearly for the first few passes, then step out and let them run it.

  4. Control volume and space

    Zip Zap Zop can get loud fast, especially with kids or high-energy groups.

    • Set boundaries: “Stay in your spot in the circle,” “No running into the middle.”

    • If the room echoes, ask for strong but not shouting voices, or switch to a quieter emotion/character round.


Supporting shy players and avoiding common pitfalls

Zip Zap Zop is supposed to lower social friction, not increase it. For some shy or anxious people, though, a fast-paced circle game can feel intimidating. A few tweaks can help.

  1. Use non-elimination mode by default

    • For new groups or younger players, treat mistakes as a reset, not a failure.

    • Laugh together, say “Let’s start a fresh Zip!”, and go again.

      This keeps the game in “it’s okay to mess up” territory instead of “everyone’s watching me fail.”

  2. Offer a single “pass” token

    • You can say: “If you really don’t want the energy right now, you can pass it once per game.”

    • This small safety valve can make shy players much more willing to stand in the circle instead of opting out entirely.

  3. Watch the distribution of attention

    • Notice if the same 2–3 people are getting picked every time.

    • Gently encourage variety: “Try sending it to someone who hasn’t had it yet.”

    • Check in with quieter players after the first round (“Would you like me to start slower or keep this speed?”).

  4. Avoid overusing Zip Zap Zop

    In one improv thread where players shared their most liked and hated warmups, at least one improviser bluntly said:

Most liked/hated warm-ups. Go!

from r/improv

They described hating Zip Zap Zop and preferring warm ups that felt more directly connected to scene work or emotional connection. This is a good reminder:

  • Don’t make Zip Zap Zop the only game you ever play.

  • Use it as a quick reset or energiser, then move into activities that lead more directly into your main content (scenes, discussions, collaboration, etc.).


Debriefing the Zip Zap Zop improv game (turn fun into learning)

A short debrief turns a three-minute game into a real learning tool. You don’t need a lecture—just 2–3 questions is enough.

You can pick a few from these options, depending on your group:

  • Focus & attention

    • “When did it get hardest to stay focused during the Zip Zap Zop game?”

    • “What helped you keep track of who had the energy and which word came next?”

  • Listening & reaction

    • “Did you mostly watch the person speaking, or were you also scanning the whole circle?”

    • “What changed about your reactions when we sped the game up?”

  • Cooperation & ensemble

    • “Was there a moment when everyone felt ‘in sync’? What made that happen?”

    • “How did the group help when someone made a mistake?”

  • Self-regulation & feelings

    • “How did you feel the first time the ‘energy’ came to you—nervous, excited, frozen?”

    • “If we played again, what would you try differently to feel more comfortable or more present?”

These questions gently link the Zip Zap Zop improv game to skills like attention, listening, cooperation, and self-awareness, without killing the fun vibe.


Quick Zip Zap Zop FAQ

A short FAQ section helps readers who scroll looking for fast answers.

Q1. What age is the Zip Zap Zop game best for?

Zip Zap Zop can work from roughly age 7 and up, all the way through teens and adults. For younger players, keep the rules simple, go slower, and use a non-elimination version. For older players, you can add speed, variations, and challenge rounds.

Q2. How many players do you need for Zip Zap Zop?

The game works best with about 6–20 players standing in a circle. With fewer than 6, the pattern feels too predictable; with very large groups, you have to be stricter about speed and attention so people don’t drift.

Q3. Is Zip Zap Zop a drama game, improv game, or icebreaker?

It’s all three:

  • often listed as a drama warm up game in theatre-teaching guides,

  • used as an improv warm up in rehearsal and improv classes,

  • and works very well as a quick icebreaker game for classes, camps, or team-building sessions.

Q4. Can you play Zip Zap Zop without eliminating players?

Yes. Many teachers prefer a non-elimination version where mistakes lead to a reset instead of someone being “out.” This is especially useful for kids, beginners, or any group where you want to reduce performance anxiety and keep everyone involved.

Q5. What’s the difference between Zip Zap Zop and Zip Zap Boing / Zip Zap Zoop?

All of them are related circle warm ups with similar passing mechanics, but:

  • Zip Zap Zop usually uses three words in a simple repeating pattern.

  • Zip Zap Boing and other variants like “Zip Zap Zoop” often add extra words, special actions, or “boing” rules that reverse direction or introduce characters.

If your group already knows Zip Zap Zop, you can treat these as spin-offs and borrow ideas from them when you design your own advanced versions.


Conclusion - Try the Zip Zap Zop Game with Your Group

Fun Zip Zap Zop game in action.

Short recap of what the Zip Zap Zop game gives you

The Zip Zap Zop game gives you three things fast: it wakes people up, it breaks the ice, and it pulls the room together into one focused group. In just a few minutes, you get louder voices, sharper attention, and more eye contact—all with zero materials and almost no prep.

run Zip Zap Zop in your next session

Pick one specific moment to try Zip Zap Zop this week:

  • the first five minutes of your next class,

  • the warm up for tonight’s improv rehearsal, or

  • the opener for your next team meeting or workshop.

Start with the basic Zip → Zap → Zop pattern so everyone feels safe and successful. Once your group has run a clean round, add one simple variation: directions, emotions, or a short timed challenge. See how the energy and focus shift when you turn up the difficulty just a little.

Explore more icebreaker games

If Zip Zap Zop works well, you can rotate it with other simple icebreaker games so your group doesn’t get bored. Try these next:

Use Zip Zap Zop as your quick energy spike, then switch into one of these to go deeper on stories, sharing, or discussion.

Looking for more icebreaker activities?

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