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Players acting out a prompt in a Telephone Charades icebreaker game
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Telephone Charades: How to Play, Variations, and Prompt Ideas

Run fun Telephone Charades games with clear rules, group variations, and ready-to-use prompts for classrooms, youth groups, offices, and family nights.

Published 2025/11/2020 min read
Quick facts

Duration

10-30 minutes

Participants

Best for 5-20 players

Difficulty

easy

Materials

No special materials required

Table of Contents

Telephone Charades: Rules, Prompts, and Fun Variations for Classrooms, Youth Groups, and Teams

Introduction

If you’ve ever played the classic telephone game, you already know the basic idea: one simple message passes from person to person and somehow turns into something else by the end. Telephone Charades keeps that “mixed-up message” feeling, but replaces whispers with silent acting.

Instead of saying a sentence, one player acts out a short prompt. The next player copies what they think they saw. Then the next, and the next. By the time it reaches the front of the line, the last player’s guess is often completely different from the original. Seeing how it changed along the way is what makes people laugh.

Telephone Charades is a non-verbal icebreaker game. Players use body language and facial expressions only. No talking. No sound effects. No special props. That keeps it:

  • easy to explain,

  • quick to set up,

  • and comfortable for most groups.

You can use it in:

  • a classroom, as a warm-up or quick communication activity,

  • a youth group or camp, to help people relax and interact,

  • a team meeting, to loosen things up before you start the agenda,

  • a family night or party, when you want something simple that everyone can join.

In this guide, you’ll see what Telephone Charades is, when it works best, and why groups like it so much. Then we’ll move into clear rules, step-by-step instructions, ready-made prompt lists, and variations for classrooms, youth groups, workplaces, and families.


Telephone Charades game players acting out in a line


What Is Telephone Charades? A Non-Verbal Telephone Game Twist

Basic idea

Telephone Charades is a group communication game where one simple action is passed down a line of players using silent acting only. It takes the “message gets mixed up” feeling from the classic telephone game and mixes it with the body language of charades.

Players stand in a row. Someone at one end gets a short prompt like “washing an elephant” or “walking a big dog.” They act it out once, without words or sounds. The next player copies what they think they saw and passes it on. The action moves forward, person by person, until it reaches the front. The last player says what they think the original action was.

Most of the time, the final guess is very different from the starting action, and seeing how it changed along the line is what makes the game fun.


Group size, time, and where it fits

You can think of Telephone Charades in a few simple numbers:

  • Group size

    • Works best with 5–8 players in one line.

    • With more people, you can run two or more lines at the same time using the same prompt.

  • Time

    • One round: about 5–10 minutes from explaining to reveal.

    • A full game block: 15–30 minutes with several different prompts or themes.

  • Good settings

    • Classrooms – quick warm-up, brain break, or communication / SEL activity.

    • Youth groups and camps – medium-energy game that gets people on their feet.

    • Office teams – light icebreaker at the start of a meeting or workshop.

    • Family nights and parties – low-prep option that works across ages.


Why groups like this game

It builds non-verbal communication.

Players have to send and read information with gestures, posture, and facial expressions only. Many SEL and social-skills resources use charades-style games to help people notice body language, emotions, and subtle cues in a low-pressure way.

It’s easy to run anywhere.

You don’t need props, costumes, or a long rules explanation. A short list of prompts and a bit of open space are enough, which is why the game shows up in youth ministry packs, school icebreaker lists, and team-building collections.

It creates shared laughter instead of spotlight pressure.

The “mistake” is spread across the whole line as the action changes step by step. One recreational therapist on Reddit describes using telephone charades with inpatient groups as “a great game to manage anxiety,” because people start out feeling awkward but “by the end everyone is laughing like crazy” and it feels like a positive group effort when they get one right.

A UX designer talking about workshop icebreakers says they like games that get people moving, “like telephone charades,” because they’re light and a bit silly without forcing strangers to share personal details.


Group playing Telephone Charades with non-verbal acting


real examples

Activities for Inpatient Mental Health Hospital

from
r/recreationaltherapy

Icebreaker Activities to loosen people up

from
r/UXDesign


How to Play Telephone Charades – Rules and Step-by-Step Instructions

Materials & setup

You don’t need much to run this game well, but a tiny bit of prep helps it feel smooth.

Players per line

  • Aim for 5–8 players in one line.

  • If you have a big group, run 2–3 lines side by side with the same prompt.

Prompts (action ideas)

You can prepare prompts in a few simple ways:

  • Paper slips – write one action per slip and fold them.

  • Phone list – keep a note on your phone and show it to the first player.

  • Slides / projector – useful if you want the audience to see the prompt too.

Try to mix:

  • simple everyday actions (brushing teeth, walking a dog),

  • bigger, fun scenes (going skydiving, dancing on stage),

  • and a few slightly weird ones (catching a giant fish, chasing a balloon).

You can build your own list or copy from the Prompts & Ideas section later in this article.

Space / room setup

  • Clear a strip of floor where one line of players can stand comfortably.

  • Have the line face one direction (for example, everyone faces left).

  • The host stands to the side where they can:

    • show the prompt to the first player,

    • see the whole line,

    • and keep time.

Telephone Charades game setup with players in formation


Basic rules

Before you start, make these rules clear:

  1. No talking at all

    • No words, no sound effects, no whispering.

    • Lip-syncing or mouthing words also doesn’t count.

  2. One look only

    • Each player only watches the person in front of them once.

    • No asking for a repeat, no trying again.

  3. Short acting time

    • Give each performer about 10–20 seconds to act.

    • The host can count down or clap once when time is up.

  4. No props

    • Players act with just their bodies.

    • They shouldn’t grab chairs, bottles, or other real objects to “help”.

  5. Keep it kind and safe

    • No actions that mock people, bodies, or sensitive topics.

    • No rough play or actions that might hurt someone.

Once everyone understands these basics, you’re ready to run your first round.


Step-by-step gameplay (single-line version)

This is the simplest way to run Telephone Charades with one line.

Step 1 – Form your line

Choose 5–8 players and have them stand in a single file line, all facing the same direction. Everyone should be able to tap the person in front of them on the shoulder.

Step 2 – Show the first prompt

The host invites the player at the back (or front, whichever you chose) to turn around and see the prompt.

  • Show it on a slip of paper or your phone.

  • Give them a few seconds to think, but don’t let them practise.

Step 3 – First performance

That player taps the next person in line on the shoulder.

  • When the second player turns to face them, they act out the prompt once, silently.

  • They can repeat the action a couple of times within the time limit, but they can’t explain anything.

Step 4 – Pass it down the line

The second player now taps the third player and acts out what they think the scene was.

  • They don’t have to match the first player exactly (they can’t ask).

  • They only act what they understood.

  • The chain continues, one person at a time, until you reach the last player.

Step 5 – Final guess

When it’s their turn, the last player turns to the audience or the rest of the group.

  • They say out loud what they think the original action was.

  • Encourage them to be specific: “walking a tiny dog in the rain” is more fun than “walking”.

Step 6 – Reveal and compare

The host reads the original prompt.

  • Let everyone see how the idea changed as it moved down the line.

  • You can quickly ask 2–3 people in the middle what they thought they were acting.

  • Take a moment to laugh together, then reset and choose new players or a new prompt.

You can also tell a quick “example story” here, like:

A group started with “going skydiving” and somehow ended with “washing a dog in the bathtub.”
Just one or two sentences is enough to show players what kind of chaos to expect.


Players demonstrating Telephone Charades actions in sequence


Scoring & rounds (optional)

You can run Telephone Charades in two main styles.

Just-for-fun mode (no scoring)

  • Treat each prompt as one small scene.

  • After the reveal, swap in new players or new prompts.

  • This works best for classrooms, youth groups, or any group where you don’t want competition to be the focus.

Competitive mode (for multiple teams)

If you’re running two or more lines at once:

  • Give each line the same prompt.

  • After both lines finish, have each final player share their guess.

  • You can award:

    • 1 point for an exact or very close guess,

    • 0.5 points for something that’s in the right category (for example, “riding a bike” vs “riding a scooter”).

Play 3–5 rounds as a mini-session of 10–15 minutes.

  • The team with the most points at the end “wins”,

  • but keep the tone light: the real win is the shared chaos and how much the actions drifted on the way.


Telephone Charades Variations for Classrooms, Youth Groups, Teams, and Families

Classroom Telephone Charades (review & learning twist)

In a classroom, Telephone Charades can be a small learning tool as well as a break from worksheets. A simple change is to build the prompts from the subject you are teaching instead of random actions.

Examples:

  • Vocabulary / ESL – verbs or short phrases like whisper, argue, celebrate, predict, solve a problem.

  • History – “signing a treaty,” “crossing a river,” “giving a speech,” “reading a new law.”

  • Science – “solar eclipse,” “evaporation,” “mixing two liquids,” “plant growing toward the sun.”

Students act out the idea without naming it. Watching how different players choose to show the same concept gives a quick sense of who has a clear picture in mind and who is guessing.

Some teachers also add light SEL prompts, such as feeling nervous before a big test or feeling proud after helping a friend. It stays playful but quietly reinforces attention to facial expressions and body language.

Classroom students playing Telephone Charades as learning activity


Youth Group & Camp Version (big group games)

In youth groups and camps, Telephone Charades often runs as a bigger, louder game for groups of 15–30 people. It works indoors or outdoors and doesn’t need any special equipment.

A common format looks like this:

  • Everyone is split into two or more teams.

  • Each team forms a line of 6–10 players.

  • All lines receive the same prompt.

  • Every line passes the action down from player to player.

  • At the end, each final player shares their guess, and the group compares how each chain changed.

Some groups keep score and treat it as a friendly competition; others simply play a few rounds and enjoy how differently each team’s version turns out.

In other settings, facilitators use a very similar setup with different audiences. One example comes from a recreational therapy context, where a therapist described using Telephone Charades with inpatient groups to ease anxiety and get people laughing together:

Activities for Inpatient Mental Health Hospital

from

r/recreationaltherapy

Workplace & Team-Building Version (non-verbal team activity)

In workplaces, Telephone Charades is usually a short warm-up before a longer session. The structure is the same, but the prompts shift toward everyday office life so people can recognise the situations.

Possible prompts:

  • “Video call freezes at the worst moment.”

  • “Spilling coffee on your notes.”

  • “Team wins an award on stage.”

  • “Laptop dies right before a presentation.”

  • “Trying to unmute and talking into the wrong microphone.”

Teams can play in one line or several, depending on group size. The game highlights how small changes at each step can turn a simple idea into something quite different, which is easy to relate to email chains, second-hand messages, and long approval paths.

One UX designer described this style of activity as a way to get people moving and relaxed without forcing anyone to share personal details with a group they barely know:

Icebreaker Activities to loosen people up

from

r/UXDesign

Office team playing Telephone Charades as team building activity


Family & Date Night Version (just-for-fun)

At home, Telephone Charades works well for family game nights, roommates, or small friend groups. It plays like a relaxed version of family charades, with the extra twist that the action changes as it moves down the line.

For families, prompts can lean on shared experiences and running jokes, for example:

  • “Dad burns the toast again.”

  • “The dog steals food from the table.”

  • “The tent collapses in the rain.”

Younger children can draw simple pictures instead of writing words. Lines can be shorter so nobody has to wait too long for a turn.

For couples or group dates, prompts can come from everyday life together:

  • “Arguing over pizza toppings.”

  • “Trying to take a selfie with a pet.”

  • “Both people reach for the bill at the same time.”

Light “mini challenges” can be added when a guess is completely off, such as doing a quick silly walk or answering a fun question, but the core game stays the same: one action quietly travels down the line and turns into something else by the time it reaches the end.

Family playing Telephone Charades together at home


Telephone Charades Prompts and Ideas for Kids, Teens, Parties, and Teams

How to Create Good Telephone Charades Prompts

Good telephone charades prompts are:

  • Easy to show with your body – clear actions, simple scenes.

  • Just complex enough to “drift” – something with a few steps or a bit of detail.

  • Short and concrete – about 3–5 words, not a long sentence or abstract idea.

Better prompts

  • “Walking a giant dog”

  • “Burning the toast again”

  • “Cat stuck in a tree”

  • “Riding a roller coaster”

  • “Dropping your ice cream”

These all have:

  • clear movement,

  • a visual scene,

  • and room for small misunderstandings as they pass down the line.

Weaker prompts

  • “Happiness”

  • “Responsibility”

  • “Technology”

  • “The future”

These are hard to show with just body language, and players in the middle of the line will have no idea what to focus on.


Prompts for Kids & Classrooms (simple and concrete)

Kid-friendly and classroom prompts work best when they are everyday, specific, and easy to imagine.

Everyday actions

  • Brushing your teeth

  • Eating spaghetti

  • Missing the school bus

  • Searching for lost keys

  • Washing a dog

  • Tying your shoelaces

  • Reading a huge book

  • Packing a backpack

  • Riding a bike uphill

  • Blowing out birthday candles

Playground & sport prompts

  • Jumping rope

  • Playing basketball

  • Kicking a soccer ball

  • Swinging on a swing

  • Flying a kite

  • Playing tag

  • Throwing a frisbee

  • Hitting a baseball

  • Balancing on a curb

  • Sliding down a big slide

School & home scenes

  • Raising your hand in class

  • Sneaking a snack from the kitchen

  • Falling asleep on your homework

  • Planting a tree in the yard

  • Carrying a stack of books

  • Cleaning your room

  • Opening a stuck locker

  • Feeding a pet fish


Prompts for Youth Groups, Camps, and Parties (dramatic and silly)

For teens, youth groups, camps, and party nights, prompts can be more dramatic and a bit over the top while still staying clean.

Big, exaggerated moments

  • Going skydiving for the first time

  • Riding a unicycle down a hill

  • Winning a dance battle

  • Cat stuck in a tree

  • Chasing a runaway shopping cart

  • Slipping on a banana peel

  • Trying to catch a giant fish

  • Running from a swarm of bees

  • Getting hit by a water balloon

  • Balancing way too many pizza boxes

Character prompts

  • A nerd’s first date

  • A rock star on stage

  • A pirate looking for treasure

  • A spy sneaking through lasers

  • A superhero late to save the day

  • A wizard casting the wrong spell

  • A surfer wiping out on a huge wave

Group and party chaos

  • Trying to cram into a photo booth

  • Losing your shoe at a party

  • Karaoke with the wrong song

  • Laughing so hard you can’t stand

  • Trying to scare a friend and failing

A Reddit user once described a segment as “telephone charades with ridiculous prompts… a recipe for very few points scored, but a whole lot of laughter,” which captures this style perfectly.

Inugami Korone!🥐 #戌神ころね生誕祭2023

from

r/Hololive

Prompts for Offices and Team Building (light workplace themes)

Office and team-building prompts work well when they feel familiar but not too personal or embarrassing. Aim for “this happens at work” rather than “this exposes someone”.

Office everyday life

  • Laptop dies before a presentation

  • Spilling coffee on your notes

  • Printer jam right before a deadline

  • Searching for the right meeting room

  • Carrying too many coffee cups

  • Trying to unmute in a video call

  • Waving at the wrong camera

  • Dropping papers all over the floor

  • Fighting with a stubborn stapler

  • Realising you’re in the wrong meeting

Team and project moments

  • Team wins an award on stage

  • Celebrating a big project launch

  • High-fiving everyone in the office

  • Rushing to finish before a deadline

  • Brainstorming ideas on a whiteboard

Remote and hybrid prompts

  • Cat walks across the keyboard on a call

  • Standing up while still wearing pajama pants

  • Wifi freezing at the worst possible time

  • Searching for a quiet place to take a call

These kinds of prompts make “telephone charades for adults” feel relevant for office game breaks, away days, and short icebreaker slots, without drifting into anything too personal.


Telephone Charades prompt ideas written on cards


Telephone Charades Tips, Safety, and Debrief Questions

Safety & inclusion tips

Telephone Charades is light and silly, but it still helps to set a few guardrails so everyone feels comfortable.

  • Skip sensitive topics

    • No prompts about body size, appearance, religion, politics, or anything tied to trauma.

    • Keep actions neutral or everyday so nobody feels singled out.

  • Make space for shy or introverted players

    • Let quieter players stand in the middle of the line, not at the very start or end where the spotlight is strongest.

    • Offer the option to sit out a round and just watch, especially in the first game.

    • Allow people to swap places between rounds if someone wants a “lighter” position.

  • Keep physical movement safe

    • No tackling, lifting people, or wild running.

    • Remind players they can suggest big actions with small movements instead of acting them full-out.

Many classroom, SEL, and youth resources describe Telephone Charades as “low-risk” when prompts are kept humorous and non-personal and when people are free to pass if a particular action makes them uncomfortable.


Facilitation tips (for teachers, leaders, and hosts)

A few small tweaks can keep the game moving and prevent it from dragging.

  • Control the pace

    • Use a visible timer or quick count-down so each person has about 10–20 seconds.

    • Keep lines to 5–8 people when possible; long lines move slowly.

  • Prepare a mix of difficulty levels

    • Start with very clear, physical prompts (brushing teeth, catching a ball).

    • Move up to slightly more complex scenes (catching a giant fish, rushing to a meeting).

    • If the group is struggling, drop back to simple prompts for a round.

  • Handle big groups cleanly

    • Run several lines at once with the same prompt.

    • Let the rest of the group be the audience, guessing how the action changed.

    • Rotate volunteers so different people get a turn in the line.


Debrief questions (for classrooms & teams)

For classes, youth groups, and work teams, a short debrief turns a funny game into a quick reflection on communication and miscommunication. A few easy questions:

  • “At which point in the line did the action change the most?”

  • “What made it easier or harder to copy what you saw?”

  • “Did you focus more on big movements or small details?”

  • “What would have helped keep the action closer to the original?”

  • “Where do we see this kind of ‘telephone effect’ in our group or workplace?”

Online discussions about telephone-style games often connect them with how gossip, rumors, or second-hand messages change as they move through a group, even when everyone thinks they’re passing the story accurately.

I’m sure we’ve all played the game ‘broken telephone’...

from
r/AskAChristian

Group debriefing and discussing Telephone Charades game experience


Conclusion: Try Telephone Charades with Your Group

Telephone Charades is a simple idea that works in a lot of different settings. One action quietly travels down a line of players through silent acting, and by the time it reaches the end, it has changed just enough to make everyone laugh. Because it uses only body language and imagination, it fits naturally into classrooms, youth groups, team meetings, and family game nights.

In this guide, you’ve got everything you need to run it on your own:

  • what the telephone charades game is and how it works,

  • clear rules and step-by-step instructions,

  • variations for kids, teens, workplaces, and families,

  • ready-to-use prompt lists for different age groups and settings,

  • safety, inclusion tips, and quick debrief questions.

Now it’s time to put it into practice:

  • Teachers – pick 5 prompts from the classroom section and try one short round as a warm-up or review activity this week.

  • Youth leaders – use a few of the youth group / camp prompts as your opening game at the next gathering.

  • Team leads – add a 10–15 minute Telephone Charades round as the warm-up for your next team meeting or offsite.

Bookmark this page or print the prompts as a quick-start cheat sheet, so you always have an easy icebreaker ready when a group feels a bit stiff or quiet.

If you want to build a small toolkit of go-to games, you can also check out:

Together, these games cover a wide range of energy levels and group types, so you can always find something that fits the moment.

Looking for more icebreaker activities?

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